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HumanIK body animation control and motion layer editing. Facial animation with advanced puppeteering, auto lip-syncing, and motion key editing. Outfit switching with verstile styles for outfits, hair, and accessories. Multiple character styles for human and non-human types.
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Collision shape editing for interacting with physics enabled objects. Brand new one-mesh, morph-based G6 characters with enhanced facial details and textures. Timeline enhancements with dope sheet, multi-track editing, and zoom view. Optimized Content Manager with quick search, content pack view, folder creation, and online inventory. Scenes are built with drag-n-drop with convenient in-screen editing. Intuitive dockable UI with various workspace adjustments. Director-oriented layout: Actor, Prop, Scene, Animation, SFX.
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